Protein Molecule generator parses data from Protein Data Base to generate an accurate model of the protein molecule. Software: Maya, Python
Utilized the power of Houdini to generate tools from terrain to scattering of foliage and assets to procedural assets for use in Game Engines. Tools Used: Houdini, Unreal Engine 4
Houdini plugin to simulate Craig Reynolds Boids algorithm. Tools: Houdini (HDK) , C++
Houdini Engine Tool which has the ability to paint, cull and mask elements and add custom models with individual controls. Gives flexibility to generate any kind scatter layout. Tools : Houdini, Unreal Engine 4
I am an avid Computer Graphics enthusiast trying to assimilate everything this field has to offer. I believe in learning deep before heading wide. Hence, you will see me dabble deep into each subject as I continue to master my journey through understanding each element of the field.
My background in Art allows me a different perspective on the development field, and it shows in my work. My focus in the past year has been in understanding realtime FX development and rendering pipelines. I get great pleasure in using scientific and mathematical concepts to generate algorithms for procedural content, improved artistic workflow, and unique solutions to production problems. You will find a lot of my current development work on GitHub, but I shall post documentation here as well, whenever I get the chance.
My website is broken into two sections, technical and artistic. The technical part has my existing tools and has some documentation on using them, while the artistic section has my older work as a CG artist.
“Learning Never Exausts the mind” – Leonardo da Vinci
Copyright © 2019 Soumitra Goswami. All rights reserved.